\overrightarrow{v}

\overrightarrow{u}

Q = Point(xAxis)
a = -1.075 (slider from -2 to 2, step 0.005)
H = Point(yAxis)
L = Point(zAxis)
u = Vector(Q, L)
v = Vector(Q, H)
b = -1.835 (slider from -2 to 2, step 0.005)
M: Q + (a * u) + (b * v)
I1: Q + (a * u)
J: Q + (b * v)
f = Segment(Q, J)
g = Segment(J, M)
h = Segment(M, I1)
i = Segment(Q, I1)
A1: (-8, -6, 2)
A1' = Translate(A1, v)
w = Vector(A1, A1')
A2: (-8, -2, 2)
A2' = Translate(A2, u)
c = Vector(A2, A2')
D = Midpoint(A1, A1')
E = Midpoint(A2, A2')
I: L + (1 / 8 * Vector[L, H])
texte1: "\overrightarrow{QM}=a\overrightarrow{QL
}+b\overrightarrow{QH}=" + (LaTeX[a]) + "\overrightarrow{QL}+" + (LaTeX[b]) + "\overrightarrow{QH}"
t1, h_1, q, l = Polygon(Q, L, H)